UGRD_2010_Spring_Bolinger_Knapp_Pearce.pdf (239.26 kB)
Haven the Video Game
presentationposted on 2021-11-15, 18:38 authored by Travis Bolinger, Mathew Knapp, Brian Pearce
Haven the Video Game was developed to complete a Senior Design course at the University of Wyoming, with the goal of creating a game that would improve awareness of problems the world is facing regarding environmental sustainability. Game development began with brainstorming for ideas, designing and specifying game goals, and choosing a platform on which to create the game. Development continued with the creation of a comprehensive design document and concluded with the implementation of the game itself using Microsoft's XNA Game Studio. The resulting game, Haven, is a real-time simulation in which the player must build and maintain an environmentally sustainable utopia by gathering resources and constructing a town, all while keeping the population fed, happy, and educated.
PublisherUniversity of Wyoming. Libraries
- Library Sciences - LIBS