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UGRD_2010_Spring_Bolinger_Knapp_Pearce.pdf (239.26 kB)

Haven the Video Game

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posted on 2021-11-15, 18:38 authored by Travis Bolinger, Mathew Knapp, Brian Pearce
Haven the Video Game was developed to complete a Senior Design course at the University of Wyoming, with the goal of creating a game that would improve awareness of problems the world is facing regarding environmental sustainability. Game development began with brainstorming for ideas, designing and specifying game goals, and choosing a platform on which to create the game. Development continued with the creation of a comprehensive design document and concluded with the implementation of the game itself using Microsoft's XNA Game Studio. The resulting game, Haven, is a real-time simulation in which the player must build and maintain an environmentally sustainable utopia by gathering resources and constructing a town, all while keeping the population fed, happy, and educated.

History

Advisor

Gamboa, Ruben

ISO

eng

Language

English

Publisher

University of Wyoming. Libraries

Department

  • Library Sciences - LIBS

Usage metrics

    UGRD 2010

    Keywords

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    Exports