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Haven the Video Game

presentation
posted on 21.07.2014, 00:00 by Travis Bolinger, Mathew Knapp, Brian Pearce
Haven the Video Game was developed to complete a Senior Design course at the University of Wyoming, with the goal of creating a game that would improve awareness of problems the world is facing regarding environmental sustainability. Game development began with brainstorming for ideas, designing and specifying game goals, and choosing a platform on which to create the game. Development continued with the creation of a comprehensive design document and concluded with the implementation of the game itself using Microsoft's XNA Game Studio. The resulting game, Haven, is a real-time simulation in which the player must build and maintain an environmentally sustainable utopia by gathering resources and constructing a town, all while keeping the population fed, happy, and educated.

History

Advisor

Gamboa, Ruben

ISO

eng

Language

English

Publisher

University of Wyoming. Libraries

Usage metrics

UGRD 2010

Keywords

Licence

Exports